Dungeons and Dreamers: The Rise of Computer Game Culture : Fron Geek to Chic

Front Cover
McGraw-Hill/Osborne, Aug 1, 2003 - Games - 273 pages
11 Reviews
Enter the quiet living rooms and cacophonous gaming environs of gaming kingpins like Richard Garriott and John Carmack, who invented games such as Quake and DOOM. Learn about gamers who make their living by winning gaming tournaments, and secrets of devoted gamers who practically live at LAN parties and gaming conventions.

From inside the book

What people are saying - Write a review

User ratings

5 stars
0
4 stars
0
3 stars
9
2 stars
2
1 star
0

Review: Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic

User Review  - Alan - Goodreads

Although this was an old book that I purchased at a deep discount and didn't cover anything after 2003, I thought it was a good introductory book to the history of PC gaming, how it evolved from its ... Read full review

Review: Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic

User Review  - Michael - Goodreads

Half bio of Richard Garriott, half about everyone else in the early MUD world (EverQuest, Lineage, and the games leading up to them.) Not bad, but showing its age. Read full review

Contents

Together
11
Building Community Building Business
41
Brave New Worlds
61
Copyright

6 other sections not shown

Common terms and phrases

References to this book

All Book Search results »

About the author (2003)

Brad King (Austin, TX) is currently a freelancer writer in technology and culture. He will be teaching a class on new media journalism at the University of Texas this coming fall.

John Borland (San Francisco, CA) is a senior writer at CNET Networks News.com, where he covers digital entertainment, including music, movies and video games.

Bibliographic information