Dungeons and Dreamers: The Rise of Computer Game Culture : Fron Geek to Chic

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McGraw-Hill/Osborne, Aug 1, 2003 - Games - 273 pages
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Enter the quiet living rooms and cacophonous gaming environs of gaming kingpins like Richard Garriott and John Carmack, who invented games such as Quake and DOOM. Learn about gamers who make their living by winning gaming tournaments, and secrets of devoted gamers who practically live at LAN parties and gaming conventions.

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Contents

Together
11
Building Community Building Business
41
Brave New Worlds
61
Copyright

6 other sections not shown

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About the author (2003)

Brad King (Austin, TX) is currently a freelancer writer in technology and culture. He will be teaching a class on new media journalism at the University of Texas this coming fall.

John Borland (San Francisco, CA) is a senior writer at CNET Networks News.com, where he covers digital entertainment, including music, movies and video games.

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