Cinema 4D: The Artist's Project Sourcebook
Cinema 4D is a 3-D modeling and animation application widely used to produce anything from simple logos to complex visualizations regularly seen in broadcast animation and motion-picture special effects. Cinema 4D: The Artist's Project Sourcebook delivers the instruction and coursework required of an academically complete textbook. Packed with inventive approaches for using and combining tools and materials as well as a DVD featuring libraries, materials, model ideas, and animation examples, this volume thoroughly instructs the beginner and inspires seasoned users toward advancing their skills. It also features engaging practical lessons that can be used as curricula in the classroom or serve as educational tools for the self-learner. Through fun and rewarding projects, students gradually gain confidence in navigating the complexity of 3-D modeling and animation.
Packed with inventive approaches for using and combining tools and materials, Cinema 4D: The Artist's Project Sourcebook thoroughly instructs the beginner and inspires seasoned users toward new visions!
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Chapter 1 The Starting Gate
Chapter 2 Under The Hood
Chapter 3 NURBS Modeling Tools
Chapter 4 Deformers and Other Modeling Helpers
Chapter 5 Materials in Depth
Chapter 6 Better Under Lights
Chapter 7 Animation ABCs
Chapter 8 Head Shots
Chapter 13 Plugins
Chapter 14 A Jolt of Xpresso
Chapter 15 Environment Mood and Magic
Chapter 16 BodyPaint the Artists Connection
Chapter 17 CINEMA 4D and Friends
Chapter 18 Tips on Type
Chapter 19 Creating Elements for Motion Graphics
Chapter 20 The Creative Leap
Alpha channel animation Attributes Manager BhodiNUT black arrow blue Move BodyPaint Bulb button camera check box Choose File>New Choose File>Open Choose File>Save CINEMA 4D Cmd+S Ctrl+S color Colors tab Command-click right-click contextual menu Control-click Control-drag a copy create Cube deformer Double-click drag the mouse edge edit editor window F-Curve Figure File>Open and navigate frame GarageBand icon Image light Material Editor material thumbnail Materials Manager mesh Metaball MOCCA Model tool Models folder File>Save motion Move tool movie navigate to Chapter Null Object NURBS Object Properties Objects Manager paint palette percent plugin polygonal mesh polygons polys position press Return Enter Radius Rename save the file Scale scene set a keyframe shader Shift-click to select slider Sphere Step 1 Choose Step 1 Step Step 9 surface Symmetry object tangent handles text spline Texture Timeline top menu top toolbar Update Xpresso you’ll Zbrush