Rendering Techniques 2001: Proceedings of the Eurographics Workshop in London, United Kingdom, June 25–27, 2001

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S.J. Gortler, K. Myzskowski
Springer Science & Business Media, Jul 31, 2001 - Computers - 348 pages
This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.

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Contents

Thrifty Final Gather for Radiosity
1
Reflected and Transmitted Irradiance from Area Sources using Vertex Tracing
13
Simulating NonLambertian Phenomena Involving LinearlyVarying Luminaires
25
An Illumination Model for a Skin Layer Bounded by Rough Surfaces
39
Realtime Photorealistic Physically Based Rendering of Fine Scale Human Skin Structure
53
Efficient Cloth Modeling and Rendering
63
Decoupling Strokes and HighLevel Attributes for Interactive Traditional Drawing
71
Artistic Composition for Image Creation
83
Interactive Rendering of Trees with Shading and Shadows
183
Combined Rendering of Polarization and Fluorescence Effects
197
Hardwareaccelerated fromregion visibility using a dual ray space
205
RealTime Occlusion Culling with a Lazy Occlusion Grid
217
Perceptually Driven Simplification for Interactive Rendering
223
Measuring the Perception of Visual Realism in Images
235
A PerceptuallyBased Texture Caching Algorithm for HardwareBased Rendering
249
Path differentials and applications
257

Animating Real Objects With ImageBased Illumination
89
ImageBased Reconstruction of Spatially Varying Materials
103
Polyhedral Visual Hulls for RealTime Rendering
115
Interactive Multi Resolution Light Field Rendering
127
Differential Point Rendering
139
Interactive Sampling and Rendering for Complex and Procedural Geometry
151
PointBased Impostors for RealTime Visualization
163
Opacity Shadow Maps
177
Interleaved Sampling
269
Interactive Distributed Ray Tracing of Highly Complex Models
277
Realistic Reflections and Refractions on Graphics Hardware With Hybrid Rendering and Layered Environment Maps
289
Texture and Shape Synthesis on Surfaces
301
RealTime HighDynamic Range Texture Mapping
313
Color Plates
321
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