Interactive Computer Graphics: A Top-down Approach with OpenGL

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Addison-Wesley, 1997 - Computers - 521 pages
This introductory text recognizes that beginners learn computer graphics more quickly by doing it. Taking a top-down approach, the book gets you started early writing interesting 3D graphics programs. Each chapter is built around a non-trivial application program. In this programming context, key principles and techniques are explained as needed and in increasing detail. To enable this approach, the book first describes an important application programmers interface-OpenGL-a graphics library now available on most platforms, from high-end graphics workstations to PCs. This high-level interface, plus a basic knowledge of C programming, allows you to generate complex interactive applications, even applications involving 3D viewing and event-driven input. OpenGLs well-defined architecture also facilitates the books technical discussions of algorithm implementations. Professor Angel has based this text on his extensive experience teaching computer graphics to students and professionals in computer science, engineering, and other fields. In emphasizing applications programming, his presentation is both practical and enjoyable. At the same time, he covers all the topics required for a fun

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Contents

Graphics Systems and Models
1
Graphics Programming
35
Input and Interaction
77
Copyright

12 other sections not shown

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About the author (1997)

Edward Angel is professor of computer science and electrical and computer engineering at the University of New Mexico (UNM), where he has also been department chair and graduate advisor. He is the first UNM Presidential Teaching Fellow. Professor Angel holds a Ph.D. from the University of Southern California. 0201855712AB04062001

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