## Interactive computer graphics: a top-down approach with OpenGLIntroduction to graphics that emphasises applications programming |

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### Contents

Graphics Systems and Models | 1 |

Graphics Programming | 35 |

Input and Interaction | 77 |

Copyright | |

10 other sections not shown

### Common terms and phrases

affine affine space affine transformations algorithm aliasing angle application program approach approximation axis B-spline Bezier calculation callback camera Chapter clipping Color Plate computer graphics Consider control points convex convex hull coordinate system create cube curves and surfaces define determine device direction display lists edges equations example fractal frame buffer function calls geometric objects GLfloat graphics systems hardware homogeneous coordinates implementation input interactive interface interpolating intersection light source line segment model-view matrix mouse multiple normal OpenGL orthogonal parameters particles perspective PHIGS pipeline pixel polygon polynomial position primitives problem projection plane quadric raster ray tracing rectangle reflected rendering representation rotation samples scalars scan line scene shading shown in Figure Sierpinski gasket simple specify sphere spline subdivision techniques texture mapping three dimensions three-dimensional tion transformation triangle two-dimensional values vertex vertices view volume viewer visual void voxel window system write z-buffer