Design for Human Scale |
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aesthetic American appearance architects architecture areas basic beauty become better building built carried cars chair Chapter child choice City collection color communicate consumer cost countries decentralization developed developing countries dice difficult drawing easy elderly electric electronic energy engine environment example expensive experience face Figure four function furniture hand handle human important industrial Institute Italy Japanese John Charlton lamp less light lines living look machine manufactured materials means nature nearly needs Note objects Photograph play possible problem question radios reason repair result scale schools sells sense shape simple society solution solve square standard structures teaching testing things third understand United University users usually visual whole workers young