Focus on 3D Terrain Programming

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Premier Press, 2002 - Computers - 218 pages
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Welcome to the world of 3D terrain programming. Now you can break away from the computer game mold of lackluster backgrounds and create amazing landscapes for your characters to explore. Focus On 3D Terrain Programming gives you the skills you need to do just that. This book brings the high-talking, abstract concepts down to earth so you can actually put them into practice. It covers the three most widely accepted terrain rendering solutionsgeomipmapping, quad trees, and ROAM. Texture mapping and lighting techniques are also discussed, as well as cool special effects. Plus, the author provides the code so you can readily implement the solutions into your own games!

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About the author (2002)

Trent Polack has been programming for several years now. Trent is the OpenGL forum moderator GameDev.net. He began the series of żOpenGL Game Programmingż tutorials at http://nehe.gamedev.net and also started a community Game Engine project at the same site. Trent is a contributing author for the book żGame Programming Tricks of the Tradeż and the author of the book "Focus On 3D Terrain Programming" both by Premier Press.

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