Cases on Collaboration in Virtual Learning Environments: Processes and Interactions
IGI Global Snippet, 2010 - Computers - 358 pages
As emerging technologies increase the potential for constructivist learning processes and responses, it is critical that educational researchers, instructional designers, cognitive scientists, and information scientists become more aware of advances in these correlating fields. Cases on Collaboration in Virtual Learning Environments: Processes and Interactions provides a systematic response to this highly innovative and rapidly evolving field for enhanced education and training. Containing unique research cases on experiences, implementations, and applications of virtual learning environments, this publication offers a critical collection of leading explorations useful to educational practitioners, researchers, and those involved in related fields of study.
23 pages matching JCDL in this book
Results 1-3 of 23
What people are saying - Write a review
We haven't found any reviews in the usual places.
3D Design and Collaborationin Massively MultiUser VirtualEnvironments MUVEs
A Unique Distance EducationOpportunity for the Humanities
Virtual Worlds and Avatars forthe Development of PrimaryForeign Languages and PrimaryForeign Languages for theDevelopment of Real Children
18 other sections not shown
academic activities analysis argumentation assessment avatars behavior building Chapter classroom cognitive collaborative communities of practice course create critical thinking cultural curriculum Digalo digital libraries dissection Distance Education e@Leader edutainment effective engage enhance Euglena experience explore face-to-face faculty member frog GAIAWORLD goal IGI Global implementation in-world individual innovation instruction interaction International Health Challenge Internet iSocial issues JCDL Journal Kansas State University knowledge Knowledge Forum knowledge-building learners libraries and repositories ment microworld networks obesity objects online discussion online learning participants pedagogical performance Phase problem problem-based learning Retrieved scenario Second shared skills social space suicide task teacher teaching tion University of Houston users virtual environments virtual learning environments virtual reality virtual worlds webinar