Werewolf: The Apocalypse
White Wolf Publishing, Incorporated, Nov 1, 2000 - Fiction - 296 pages
Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.
Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.
They've been pushed to the brink of extinction. They've learned that they fight not one great enemy, but two. They've been hunted and slain, corrupted and cast down. But they'll be damned if they're going to stay down and die quietly. They're Garou, and their war is for the world itself.
The werewolves' very society is shaken, but even with their numbers reduced, they continue to fight. Years of development culminate in this rulebook -- the shifts in the tribes, the discovery of hidden enemies, the signs of the End Times. Rewritten from the ground up, the Revised Edition of -- Werewolf: The Apocalypse chronicles all these changes, and gives you the chance to join the werewolves' war at its most intense.
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LibraryThing ReviewUser Review - bluetyson - LibraryThing
A game in which you can be a whole different sort of ecological warrior. If someone disagrees with your take on the environment, you can get angry, get furry, and rip their guts out. Of course, that ... Read full review
Review: Werewolf: The Apocalypse (Revised Edition)User Review - Lori Schiele - Goodreads
Although I've never played the card game this book was set up for, I own this book, as well as the dozens of subsets further exploring each different werewolf pack/sept and their strengths, weaknesses ... Read full review