Digital Fictions: Storytelling in a Material World (Google eBook)

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Greenwood Publishing Group, 2000 - Education - 227 pages
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When researchers in computer-mediated communications discuss digital textuality, they rarely venture beyond the now commonplace notion that computer textuality embodies contemporary post-structuralist theories. In addition, latterday Luddites do not discriminate among particular forms of computer texts and the different practices of reading and writing each form engenders. Written for students and faculty of contemporary literature and composition theories, this book is the first to move from general to specific considerations. Advancing from general considerations of how computers are changing literacy, Digital Fictions moves on to a specific consideration of how computers are altering one particular set of literature practices: reading and writing fiction.
  

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Contents

An Introduction to Computing Fictions
1
Theorizing Digital Fiction
19
The Materials of Digital Fictions
65
The Process of Composing Digital Fictions
107
Muddy Rivers Malestreams and Splitting the Atom of T Locating the Reader in Digital Fiction
147
Afterword Foxes in Space
185
Timeline
191
Notes
195
References
201
Author Index
217
Subject Index
221
About the Author
227
Copyright

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About the author (2000)

Sarah Sloane ran out of books to read so she wrote one for herself. It includes many of her favorite things: Marbles, animals, planets, moons, mysteries, oceans, plants, cemeteries, crazy people, instantaneous travel, and a whole other world connected to our world. The characters became real and started going off in all different directions to tell their own stories. Sideways, backward, and forward. This is why the new stories can't all be labeled neatly, one, two, and three. Nevertheless, they all come from the world of the Marble Game.