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Games with Big Trees
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alpha-beta algorithm alpha-beta pruning attack backgammon bishop Black bluff bluffing branching factor bridge calculations capture chapter checkers chess program Clubs computer chess computer program contract diagonal Diamonds discard discs dominoes draw poker employed endgame enemy king evaluation function examined example exhaustive search Figure game tree Go-Moku hand heuristic high card high card points holding human players important intelligent killer heuristic knight lead legal moves Let us assume look MacHack Manhattan Distances mate material method minimax mobility move m1 No-Trumps number of cards number of moves number of tricks odds opponent's Othello pair parameter is credited partner passive piece pawns plausible move play pointer possible probability estimates problem program's opponent queen reader rook round of betting score shogi simple situation Spades squares stone straight flush strategy stud poker suit tactical terminal nodes tic-tac-toe tree search weightings White