3D user interfaces: theory and practice
Here's what three pioneers in computer graphics and human-computer interaction have to say about this book: "What a tour de forceeverything one would wantcomprehensive, encyclopedic, and authoritative." Jim Foley "At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces." Andy van Dam "Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples." Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfacescomprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book's Web site,www.3dui.org, will offer information and links to the latest 3D UI research and applications.
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Foundations of 3D User Interfaces
History and Roadmap
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3D applications 3D computer graphics 3D environment 3D interaction techniques 3D manipulation 3D objects 3D rotation 3D UI design 3D UIs 3D User Interfaces allow the user approach augmented reality autostereoscopic Bowman buttons Chapter chord keyboard cognitive components data glove depth cues desktop 3D developed direction discuss display devices egocentric example Figure gestures glove haptic haptic display head-mounted display HMDs HRTFs human images immersive implementation important input devices keyboard manipulation techniques menu metaphors mouse move movement navigation niques Photograph courtesy physical Poupyrev quaternion QWERTY real-world require screen selection sensors simulation space specific speech steering stereo Stereopsis surround-screen display symbolic input system control techniques tactile target taxonomy tech tion trackball tracker tracking travel tasks travel techniques types user performance vector viewpoint Virtual Environments virtual hand virtual objects Virtual Reality virtual world volumetric display wayfinding wayfinding aids widgets