The aesthetics of ambivalence: rethinking science fiction film in the age of electronic (re)production
Brooks Landon's book is wide-ranging, thought-provoking, and near state-of-the-art. It concerns science fiction film and, toward the end, almost becomes SF in its provocative speculations on the future of such film. His study is really two books in one. The first part argues that most criticism of SF film has been inadequate because it is based on literary rather than film-specific standards. The second argues that SF film will soon become either obsolete or be totally transformed through new computer technology. What ties them together is the author's concern with what might be called the SF ethos or "SF thinking," so that science fiction can be seen to encompass not only SF in print, film, TV and comic books, but has become all-pervasive in contemporary culture. At present, Landon argues that SF film may have exhausted itself as a genre but new electronic technology--computer animation, interactive narratives, and virtual reality--promises to radically transform SF film and possibly create a synthesis of the divergent trends of SF literature and film. Production technology has become the new story, one more interesting than the narrative it ostensibly supports. Landon believes we are at the threshold of a new age, similar to the pioneer years of filmmaking a hundred years ago.
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adaptation aesthetics alien ambivalence assumptions audience BattleTech Center become Blade Runner Campbell's story Carpenter's film chapter characters cinema of attraction computer animation computer-generated concept concerns conflict cyberpunk cyberpunk writing cyberspace depiction Dick Dick's displacement electronic example experience fantasy fascinating film's filmic filmmakers Forbidden Planet Frederik Pohl future genre's Gibson graphics Gunn Harlan Ellison Hawks's history of SF Hollywood human iconography icons images imagination implications inherent interactive James Gunn kind literary look Machine Max Headroom music videos Neuromancer novel offers postmodern culture recent relationship rock scenes science fiction film Science Fiction Literature science fiction thinking Screening Space screenplay seems semblance sense SF community SF film SF film criticism SF literature SF media SF movies SF narratives SF writing SF/fantasy significant simply simulation special effects spectacle suggests Telotte themes Thing tion traditional travel films trucage understanding viewer virtual reality visual Vivian Sobchack