Nets, Puzzles, and Postmen: An exploration of mathematical connections

Front Cover
OUP Oxford, Nov 22, 2007 - Science - 256 pages
4 Reviews
What do road and railway systems, electrical circuits, mingling at parties, mazes, family trees, and the internet all have in common? All are networks - either people or places or things that relate and connect to one another. Only relatively recently have mathematicians begun to explore such networks and connections, and their importance has taken everyone by surprise. The mathematics of networks form the basis of many fascinating puzzles and problems, from tic-tac-toe and circular sudoku to the 'Chinese Postman Problem' (can he deliver all his letters without traversing the same street twice?). Peter Higgins shows how such puzzles as well as many real-world phenomena are underpinned by the same deep mathematical structure. Understanding mathematical networks can give us remarkable new insights into them all.

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Review: Nets, Puzzles, and Postmen: An Exploration of Mathematical Connections

User Review  - Brian Palmer - Goodreads

I loved it. A good sense of humor and convivial carrying along through proofs -- this felt like real math, not simply a popular description of math, but I won't hesitate to recommend this to most ... Read full review

Review: Nets, Puzzles, and Postmen: An Exploration of Mathematical Connections

User Review  - Russell - Goodreads

Accessible to non-mathematicians with only a small number (3 or 4) lapses into uninteresting academic/pure/abstract maths proofs, the book covers all sorts of combinatorial, path finding, and optimisation problems. 4.5/5 Read full review

About the author (2007)

Peter M. Higgins is Professor of Mathematics and Head of Mathematical Sciences at the Univesity of Essex, UK. His previous mathematics books for a popular audience include iMathematics for the Curious/i, iMathematics for the Imagination/i, and iThe Official Book of Circular Sudoku/i. He is theinventor of Circular Sudoku which has now appeared throughout the world in magazines, book, the internet and on handheld computer games.

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