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In Search of the Self
Play to Love
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actants action actor analysis audience become chaos model character character's communication computer games concept conflict context create culture diegesis diegetic frame drama Dungeons & Dragons educational elements emotional example experience extradiegetic fantasy fanzine Fatland feel fiction Gade game design game master game world gamist genre goals Hamlet Helio himmel och hav immersion immersionist important interaction interpretation Knudepunkt 2003 Lankoski Larp Grows larpers larpwright learning process Line & Sander live-action role-playing live-action role-playing games Manifesto Martin Ericsson means medium Meilahti Methods in Larp Mikkel Montola Morten narrative function narrativist object organisers Panopticorp participant's participants performance perspective play players Pohjola possible practice problem reality relevant role role-players role-playing games role-playing text Ropecon RPGs rules simulation situation social story storytelling structure Sweden symbols tabletop games tabletop role-playing tabletop role-playing games theatre theme Theory and Methods Thorup Threefold Model tool Turku understanding wargaming