Inspired 3D Advanced Rigging and Deformations

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Thomson Course Technology PTR, 2005 - Computers - 318 pages
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Learn the same techniques, technology, and approaches used to create advanced character setups such as skin and muscle deformation and intuitive animation controls just like those used in big-budget Hollywood films. This book skillfully addresses advanced techniques for character rigging and deforming without regard to a particular software package, which should increase readership by including users of all digital effects programs. This book is a great companion/follow-up to "Inspired 3D Character Setup" (1-931841-51-9), which introduces the concepts of this craft. "Inspired 3D Advanced Rigging and Deformations" takes this difficult and sought-after skill and provides deeper explanations and techniques.

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Contents

Introduction xix
Section 2
Utility Nodes 14
Copyright

23 other sections not shown

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About the author (2005)

Author Brad Clark is an award-winning artist and animator whose experience ranges from modeling and rigging for television and video games to editing motion capture for Gollum in "The Lord of the Rings: The Two Towers". He is currently an animator and Character TD at the Animation Farm in Austin, Texas. He has taught animation, character design, and setup at Full Sail, trained 2D animators on SOFTIMAGE in Manila, and has headed up internal training on motion capture, character rigging, and scripting for artists while with Acclaim Austin. His credits include the films "The Lord of the Rings: The Two Towers" and "Major Damage", television series "Quest: Tales from the Ramayana", and the VEXX and NBA JAM 04 video games.

John Hood began his journey at Full Sail, where he was a Course Director for computer animation. After moving to California to work in interactive entertainment, he gained experience working for many major companies in the field such as Eidos, Microsoft., and Oddworld Inhabitants. He is currently a Technical Animator at Sony Pictures Imageworks in Los Angeles where he is working on the feature film "Open Season." His interactive entertainment credits include Soul Reaver I and II, Age of Mythology, and Stranger.

Joe Harkins is in the top 1% of wage earners under 25, and in the top 5% of all wage earners in America. He is a Senior Technical Animator at Sony Pictures Entertainment in Los Angeles, CA and has worked on almost a dozen feature films during his career. He has co-authored a book on animation, written articles for trade magazines, and given guest lectures to students and professional artists around the world. Joe's success has left him with virtually no debt and has given him the opportunity to make solid financial investments. He maintains his own corporation and has a team of advisors to ensure his future success.

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