Play Between Worlds (Google eBook)

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MIT Press, Feb 13, 2009 - 208 pages
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LibraryThing Review

User Review  - breadhat - LibraryThing

A thin book, somewhat dated but still relevant. Taylor doesn't say much that hasn't been said before, but she does express some ideas more clearly and rigorously than can be found elsewhere in the ... Read full review

LibraryThing Review

User Review  - katekf - LibraryThing

T.L. Taylor is a long time player of EverQuest and uses her experience as a social researcher to explain the complexities of the social interactions to non-players. As an online gamer myself, I ... Read full review

Contents

1 Finding New Worlds
1
Social Play in Persistent Environments
21
Instrumental Play and Power Gamers
67
4 Where the Women Are
93
5 Whose Game Is This Anyway?
125
6 The Future of Persistent Worlds and Critical Game Studies
151
Glossary
163
Notes
165
References
177
Index
193
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About the author (2009)

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture.

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