Careers in multimedia
You've seen the ads, read the magazines, and you probably even own the products. Multimedia is here to stay. But you want to play a part in the creation of innovative and existing interactive products, so where do you start? At the beginning, of course - with page 1 of Careers in Multimedia, where you'll learn how to bring your specific skills into this dynamic industry.
Drawing from disciplines such as film, design, software, law, writing, theater, and more, multimedia productivity requires a unique cooperative effort. In Careers in Multimedia, interactive media pioneer vivid studios shares its years of experience to show you how you can bring your individual talents to a successful multimedia development team. Inside, you'll discover how you can get the edge over your competitors with an understanding of the individual roles in interactive media - what they do, where they fit, qualifications, and required tools and techniques; general multimedia employment issues - marketing and positioning yourself, negotiating fees, entering into a contract, and much more; how to determine the most appropriate compensation level and method - hourly, monthly, salary, or by project; and the forms and functions of interactive projects - games, multimedia titles, online places, interactive TV programming, and others.
Plus, vivid studios gives you resources that will help you find job information and get the most out of organizations, schools, books, magazines, and online research areas.
45 pages matching users in this book
Results 1-3 of 45
What people are saying - Write a review
We haven't found any reviews in the usual places.
3D animator agent Apple Computer areas art director artists artwork audio budget CD-ROM client communicate companies compensation CompuServe content expert contractor cost create creative director demo electronic entertainment example executive producer experience film game designer going graphics hardware hire ideas industry interac interactive media interactive TV interest interface designers Internet ISBN issues lawyer look Macromedia Director magazines ment Mindsphere movie multimedia products online services Paul Saffo perform person platforms play players production studios programming project team publishers role schedule screen script scriptwriter Sega Music skills someone sound producer specific structure talent technical lead techniques test manager things Thomas Dolby tion tive typically users video producer virtual communities virtual reality visual designers vivid World Wide Web