Interactive computer graphics: data structures, algorithms, languages
Data structures, data bases, and list handiling. Picture structure and picture transformations. Interpolation and approximation of curves and surfaces. Rendering of surfaces and solids. Interaction handling. The display processor. Display file and picture file organization. Language concepts for interactive computer graphics. High-level language implementation of display programming systems. Implementation of the GRIP concept.
9 pages matching DPCL in this book
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Data Structures Data Bases and List Handling
Picture Structure and Picture Transformations
Interpolation and Approximation of Curves and Surfaces
9 other sections not shown
algorithm alphanumeric keyboard approximation array associated B-splines Bezier binary relation binary tree block called commands computer display computer graphics computer-aided design correlation table cursor curve data base data structure data type defined definition devices display file display processor display processor code display program display system DPCL edges elements end point entry equation example execution Figure FORTRAN function given graphic objects graphic programming hardware Hence hidden-surface algorithms high-level high-level programming languages homogeneous coordinates host computer identified input interactive interpolation light button lightpen linear list linked matrix memory node operation parameters performed picked picture refresh picture structure picture transformations PL/I pointer polygon polynomial primitives procedure programming language projection record representation represented rotation routine scan line scan-grid screen area screen domain segment space specified storage tube stored SUBPICTURE subroutine terminal test point values variable vector view plane visible window