Production Methods: Behind the Scenes of Virtual Inhabited 3d Worlds, Volume 1

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Kim Halskov Madsen
Springer Science & Business Media, 2003 - Computers - 271 pages
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This book brings you to one of the frontiers of multimedia applications, where computers are used as part of experimental theatre, puppet theatre, art installations, musical performances, museums, entertainment, games and teaching. Bringing together a wealth of knowledge covering theatre production, film production, design, game development, art and software engineering, 3D Production Methods recounts the exciting histories of the origins of specific multimedia products. Each chapter is case-orientated and focuses on the production process, including themes such as:
- Scriptwriting techniques
- Interdisciplinary co-operative teams
- Visualization of ideas
- Motivation
- Prototyping and experimental systems development
- Advice on how to organise multimedia
A CD-ROM accompanies this book, containing all figures and video material from some of the cases presented in the book. 3D Production Methods contains edited research papers resulting from a project managed by Professor Lars Qvortrup into Virtual Inhabited 3D Worlds. Other volumes include: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: Spatiality in Virtual Inhabited 3D Worlds; and 3D Virtual Applications: Applications with Virtual Inhabited 3D Worlds.
  

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Contents

Introduction
1
Interaction Styles in Development Tools for Virtual Reality
18
Scriptwriting for Interactive
39
From Music to 3D Scenography and Back Again
60
The Making of a Pedagogical Tool for Picture Analysis
77
From Archaeological Findings over Scale Models and Pencil
92
Devising
125
Developing New Methods for Live
149
An Interdisciplinary
186
Artists in the Virtual Studio
216
From Vision to Visualisation
249
Author Index
271
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