Production Methods: Behind the Scenes of Virtual Inhabited 3d Worlds, Volume 1

Front Cover
Kim Halskov Madsen
Springer Science & Business Media, 2003 - Computers - 271 pages
0 Reviews
Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every­ day environment, not only office buildings and private homes but also art and cul­ At one of the frontiers of multimedia applications computers are used as tural events. part of experimental theatre, puppet theatre, musical performances, museums, entertainment, and learning. In some of these domains, people interact with the computers using a mouse, keyboard and a 17-inch monitor, but present-day inter­ faces take a variety of forms, including motion-capture technology and displays of up to several metres in height and width. The trend of applying computer technologies in the domain of art and culture has been one of the pivots of a Danish research project, Staging of Virtual Inhabited 3D Spaces. The results of the project are presented in a series of four volumes, of which this book is the last one. The three other publications are: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: The Spatiality of Virtual Inhabited 3D Worlds; and 3D Applications: Applications with Virtual Inhabited 3D Worlds.

What people are saying - Write a review

We haven't found any reviews in the usual places.


Interaction Styles in Development Tools for Virtual Reality
Scriptwriting for Interactive
From Music to 3D Scenography and Back Again
The Making of a Pedagogical Tool for Picture Analysis
From Archaeological Findings over Scale Models and Pencil
Developing New Methods for Live
An Interdisciplinary
Artists in the Virtual Studio
From Vision to Visualisation
Author Index

Common terms and phrases

Bibliographic information