Stop Staring: Facial Modeling and Animation Done Right (Google eBook)

Front Cover
John Wiley & Sons, Aug 6, 2007 - Computers - 384 pages
2 Reviews
Breathe life into your creations

With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author's detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.

Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations.

  • Learn visimes and lip sync techniques
  • Construct a mouth and mouth keys
  • Explore the process of facial landmarking
  • Master the cartoon techniques of squash and stretch
  • Harness the latest advanced blend extraction tools
  • Create interfaces for your faces
  • Understand skeletal setup, weighting, and rigging

Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressions

Master powerful stretch-and-squash (and squoosh!) techniques

Featured on the CD
Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

  

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User Review - Flag as inappropriate

This is must book for character animator.

Review: Stop Staring: Facial Modeling and Animation Done Right

User Review  - Toby - Goodreads

very very good book for learning facial modeling and rigging for animation process. Read full review

Contents

Facial Modeling and Animation Done Right Second Edition Part I Getting to Know the Face
1
Facial Modeling and Animation Done Right Second Edition Part II Animating and Modeling the Mouth
45
Facial Modeling and Animation Done Right Second Edition Part III Animating and Modeling the Eyes and Brows
147
Facial Modeling and Animation Done Right Second Edition Part VI Bringing It Together
225
Facial Modeling and Animation Done Right Second Edition Gallery Stop Staring in Color
345
Facial Modeling and Animation Done Right Second Edition Index
345
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About the author (2007)

Jason Osipa is currently directing in San Francisco at LucasArts, where he also works with sister company ILM on new ways to converge the tools and techniques of games and film. He has been a working professional in 3D content for over 10 years, touching television, games, direct-to-video, and film in both Canada and the United States. Carrying titles from author to modeler to animator to technical director, Jason has seen and experienced the world of 3D content creation and instruction from all sides.

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