Essential CG Lighting Techniques with 3ds Max

Front Cover
Taylor & Francis, 2008 - Computers - 397 pages
2 Reviews
Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.
  

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My largest complaint about this book is the lack of large screenshots. It's not uncommon for the book to say something like 'adjust your settings to match those on the right (picture on the right of the paragraph)', where that 1 inch by 2 inch picture has a row of twenty light settings in numbers too small to read without a magnifying glass. The student has to open the finished files (thank goodness THOSE are included) in order to see the numbers.
Most times the reader cannot see what the images are requesting us to look for, and this is a book to teach us how, used by online schools and others as a resource.
COME ON! Deconstructing the Elements at least included a full file of screenshots. I wasted more time trying to figure confusing/unspecific things out than I should have in order to complete tutorials.
With USABLE screenshots, this book would be much better.
 

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From the beginner's point of this gives good understanding of lighting fundamentals. people who don't have the basic understanding the lighting mechanism should read this book.
--Tajinder

Contents

Chapter 1 Introduction
1
Part 1 Theory
7
Part 2 Techniques
61
Part 3 Tips tricks
281
Part 4 Taking it further
301
Appendices
365
Copyright

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About the author (2008)

Darren Brooker is a CG artist, with experience at Cosgrove Hall Digital and Pepper's Ghost, both top UK production studios. He is an award-winning, independent rendering and lighting specialist and an experienced journalist with published work in the Guardian, 3D World, CGI, Computer Arts, Creation and Broadcast Engineering News.
Darren Brooker is a CG artist, with experience at Cosgrove Hall Digital and Pepper's Ghost, both top UK production studios. He is an award-winning, independent rendering and lighting specialist and an experienced journalist with published work in the Guardian, 3D World, CGI, Computer Arts, Creation and Broadcast Engineering News.

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