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Distributed User Interfaces
Amortizing 3D Graphics Optimization Across Multiple Frames
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algorithm allows animation application audio augmented reality background behavior button causally client color command key composite morph Computer Graphics constraints context created CSCW delete device dialog box direct manipulation display environment evaluation example execution feedback Figure focus folder GLEAN goal GOMS model GOMSL graph graphical Grey system human-computer interaction icon type implementation information mural input interaction interface design Kalman filtering layout menu methods metrics Morphic mouse NaviCam node objects Obliq operations optimization palette parameters performance prediction problem Proceedings rail curves real world reification screen selected speaker speech speech recognition submorphs Sun Microsystems surface target task techniques TextEdit thread timestamp tion toolkit transformation transparency level tricorder ubiquitous computers update usability user interface user interface design user's vector videoconferencing virtual visual tool warp widget window writes