RPG II and RPG III ProgrammingCombining the features of a text and a workbook, this guide presents in-depth coverage of the``Report Program Generator'' language. The first text to treat the new capabilities of RPG and to include on-line, real-time applications in RPG III. Presents the RPG logic cycle and gives students practice in debugging--locating and correcting errors in programs or program fragments. |
Contents
All chapters begin with | 69 |
BRANCHING LOOPING AND HANDLING CONTROL BREAKS | 173 |
Special Section A Guide to Debugging | 345 |
Copyright | |
4 other sections not shown
Common terms and phrases
Arithmetic Plus Minus CALCULATION SPECIFICATIONS Graphic Card Electro Number column Constant or Edit control break Data Structure Debugging Decimal Positions Half DEPT disk Edit Word Electro Number Page end-of-file errors EXCPT Name Factor 1 Operation Factor 2 Name Figure File Description Specifications Filename or Record flowchart Form Type Control Form Type Filename Graphic Keying Instruction High Low Equal Identification 75 76 input record Instruction Graphic Key ISAM Key Field Keying Instruction Graphic Keying Instruction Key Level LO L9 Line Form Type Low Equal Comments magnetic tape master file master record Minus Zero Compare Name Length Operation Factor Output Record Printer Spacing Chart problem definition processing Program Identification 75 Program Programmer Programmer C Line Resulting Indicators Arithmetic RPG CALCULATION SPECIFICATIONS RPG II RPG OUTPUT SPECIFICATIONS RPG program sequence Specifications form SPECIFICATIONS Graphic Keying SPECIFICATIONS Keying Instruction structured programming subroutine tape TOTAL transaction record Type Control Level update VSAM