D20 Future

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Wizards of the Coast, 2004 - Games - 223 pages
1 Review
Provides new rules and modules for running a futuristic d20 Modern campaign.

This new supplement provides everything players and gamemasters need to participate in a futuristic adventure with d20 Modern rules. The wealth of information in this volume covers new character traits, feats, advanced classes, starting occupations, gear, vehicles, starhips, aliens, monsters, and different types of futuristic travel. Also included is extensive discussion of different types of futuristic science, including genetic engineering, nanotechnology, xenobiology, and even a section on mutations. As this title ties directly to the d20 Modern rules system, it includes new psionic magic rules which influences everything from psionic power to item creation.

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User Review  - sparky1369 - Overstock.com

D20 Future is fantasic! The book covers any and all sorts of science-fiction , from post-apocolyptic to intergalactic space operas. The rules cover alien races, mutations, cybernetics and hi-tech ... Read full review

About the author (2004)

Christopher Perkins is currently a Creative Director in the R&D department at Wizards of the Coast, Inc.

JD Wiker is currently freelancing while also working as president of The Game Mechanics, a d20 design studio. Some of JD's recent titles include the Star Wars Revised Core Rulebook™, The Dark Side Sourcebook™, Power of the Jedi Sourcebook™, the Hero's Guide™, and the Galactic Campaign Guide™.

Rodney M. Thompson is a freelance RPG writer and developer. In addition to writing for Wizards of the Coast, Inc., his a full-time webmaster for the Star Wars RPG Network website.

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