Inside electronic game design

Front Cover
Prima Pub., 1996 - Computers - 276 pages
0 Reviews
Here is a complete, behind-the-scenes overview of how the game business works, what the game designer's role is, and how to become a serious player. Includes lists of industry contacts, schools for designers, and a sample game proposal. From dream to disk, this book covers everything gamers need to know to start an exciting career in game design.

From inside the book

What people are saying - Write a review

We haven't found any reviews in the usual places.

Contents

The History of Electronic Game Design
1
The Theory of Electronic Game Design
59
From Dream to Disk
99
Copyright

6 other sections not shown

Common terms and phrases