Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

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Rae Earnshaw
Springer Science & Business Media, Feb 26, 2001 - Computers - 482 pages
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Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1]. Research frontiers ofhuman-computer interaction include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.
  

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Contents

Virtual Environments a Review
13
The Role of Virtual Humans in Virtual Environment Technology and Interfaces
27
Perceptual User Interfaces
39
Guidelines for Telepresence and Shared Virtual Environments
52
Augmented Reality and Mobile Computing
65
Mobile Augmented Reality a Complex HumanCentered System
67
Toward Tightly Coupled Human Interfaces
80
SituationAware Mobile Assistance
99
Collaboration and Shared Virtual Environments from Metaphor to Reality
278
On the Need for Cultural Representation in Interactive Systems
299
Internet Security from Diverse Viewpoints
311
Foundations for Interaction
323
Why Performance Always Comes Last in Interactive System Design and What To Do About It
325
Virtual Environments for HumanCentered Computing
331
Some Aspects of the Human Communication Process Preliminary Steps Towards a Conceptual Framework
340
Natural HumanHumanSystem Interaction
347

Devices for Display and Interaction
117
Devices for Display and Interaction
119
Technologies for Virtual RealityTeleImmersion Applications Issues of Research in Image Display and Global Networking
137
Future Interfaces
161
PostWimp User Interfaces the Human Connection
163
Universal Usability A Research Agenda for HumanComputer Interaction to Empower Every Citizen
179
Virtual Spaces Revive Real World Interaction
190
An HCI Agenda for the Next Millennium Emergent Global Intelligence
198
Applications and Tools
221
Application Drivers for Virtual Environment Technology Development
223
3D Data Visualization Components on the Web Results from AVSs Involvement in Several EC Esprit Research Projects
237
Creating a Shared Reality for Research and Education Through Networked Virtual Reality
252
Online Communities
261
Online Communities Usability Sociabilty Theory and Methods
263
The BusinessAcademiaResearchGovernment Axis
365
Challenges and Frontiers of Computer Graphics a Vision for an Applied Research Agenda
367
Society and Human Action Technology Revisited
394
Business Academia Government Toward Symbiotic Collaboration in a Networked Society
413
A Research Agenda for Visualization and Human Interfaces a Position Paper
425
Publishing Technologies Towards a Wider Concept of Documents and Related Issues
431
The Future and Its Enemies
437
Invited Authors
443
New Industrial Temporal Objects
445
Cognition and Computers The Context of the Matter the Matter of Context
461
Supporting Creativity with Advanced Information Abundant User Interfaces
469
Author Index
481
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