Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks (Google eBook)

Front Cover
"O'Reilly Media, Inc.", Jul 16, 2009 - Computers - 736 pages
5 Reviews

Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off.

Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers:

  • Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones
  • Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls
  • OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language

BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.

  

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Review: Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks

User Review  - Davemee - Goodreads

Great introduction to a number of key tools for interactive artists. Read full review

Review: Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks

User Review  - Grig O' - Goodreads

excellent springboard into all kinds of new creative areas. aside from the main content, the interviews and bibliography are a great source for new ideas Read full review

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Contents

Part I Introductions
1
Part II Themes
191
Part III Explorations
471
Appendix Circuit Diagram Symbols
683
Programming Glossary
685
Index
691
Copyright

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About the author (2009)

Joshua Noble is an interaction designer and developer. He's the lead author of the Flex 4 Cookbook (O'Reilly, May 2010) and Programming Interactivity (July 2009). He's interested in designing humane objects and services for the intersection of public spaces, technology, and micro-computing, and exploring how people can participate in their physical and virtual communities.