Fundamentals of Interactive Computer GraphicsWhat is interactive graphics? Basic interactive graphics programming; Graphics hardware; interaction of a simple graphics package; Interaction devices and techniques; Geometrical transformations; Shading models; Intensity and color. |
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Page 35
... subroutine package . We have chosen to describe graphics programming in a high - level , machine- and display- device - independent language rather than at the level of the instruction set of the par- ticular display unit . This allows ...
... subroutine package . We have chosen to describe graphics programming in a high - level , machine- and display- device - independent language rather than at the level of the instruction set of the par- ticular display unit . This allows ...
Page 398
... subroutine composed of relative draws for each repeated image ( Fig . 10.5 ) . ( If image transformations are available , we need not use this " relocatable " subroutine trick . ) We refer to DPU subroutining as image hierarchy . The ...
... subroutine composed of relative draws for each repeated image ( Fig . 10.5 ) . ( If image transformations are available , we need not use this " relocatable " subroutine trick . ) We refer to DPU subroutining as image hierarchy . The ...
Page 463
... SUBROUTINE PACKAGE WITH TEMPORAL PRIORITY We have described a number of algorithms for scan - converting output primitives into a refresh buffer . How ... Subroutine Package 463 Unsegmented Graphics Subroutine Package with Temporal Priority.
... SUBROUTINE PACKAGE WITH TEMPORAL PRIORITY We have described a number of algorithms for scan - converting output primitives into a refresh buffer . How ... Subroutine Package 463 Unsegmented Graphics Subroutine Package with Temporal Priority.
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algorithm application program array beam button center of projection Chapter character clipping CLOSE_SEGMENT color command computer graphics coordinate system cursor curve data structure defined deflection delete discussed display file DPU program draw dynamic edge electrons endpoints example feedback function graphics package graphics system hardware hierarchy homogeneous coordinates image transformations implementation instance transformation instruction intensity interactive graphics interface intersection keyboard light pen locator logical matrix menu move normalized device coordinates object output primitives parallel projection parameters perspective projection pick picture pixel polygon polygon mesh position procedure processor projection plane raster display raster graphics raster scan refresh buffer representation rotation scale scan line screen Section segment sequence shown in Fig shows specified storage subroutine symbol tablet techniques tion translation typically update vector view plane view surface view volume viewing operation viewport window z-axis