100 VideogamesVideogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology, ease of use, accessibility and, most importantly, fun. It is hardly surprising then that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism, leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles. James Newman and Iain Simons' guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative and entertaining titles of the first forty years of videogames. |
Contents
Asteroids Atari 1979 | 8 |
Dance Dance Revolution Konami 1998 | 22 |
Dr Kawashimas Brain Training Nintendo 2006 | 35 |
Copyright | |
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aesthetic Animal Crossing arcade Asteroids Atari ball become buttons Capcom challenge Championship Manager characters Coin-Op colour complex console create critical culture Donkey Kong effect Electroplankton enemy experience exploration extraordinary EyeToy feel Final Fantasy franchise game design game's GameBoy GameCube gameplay gamers gameworld genre Gran Turismo graphics Half-Life handheld hardware Ikaruga innovation interactive interface joypad Katamari Legend of Zelda Lego Star Wars Lumines Metal Gear Solid Metroid Microsoft move movie multiplayer Namco narrative Nintendo DS Ocarina original Pac-Man PaRappa the Rapper performance perhaps platform game play area player pokémon popular Porrasturvat Publisher Puzzle Bobble Radiant Silvergun release Resident Evil screen Sega Sega's sequel sequences Shenmue simple simulation SingStar Sonic Sony Computer Entertainment Sony PlayStation Sony's Space Invaders structure style success Super Mario Bros Tekken titles Tomb Raider Vib Ribbon videogames virtual visual WarioWare wholly WipEout Yoshi