100 Videogames

Front Cover
British Film Institute, Feb 14, 2007 - Performing Arts - 272 pages
Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology, ease of use, accessibility and, most importantly, fun. It is hardly surprising then that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism, leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles. James Newman and Iain Simons' guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative and entertaining titles of the first forty years of videogames.

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Contents

Frequency Harmonix 2001
54
Vice City Rockstar North 2002
62
Hapland Robin Allen 2005
70
Copyright

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About the author (2007)

James Newman is Senior Lecturer in Media Communications and Cultural Studies at Bath Spa University. Previous books include Videogames (2004) and Teaching Videogames (2006). Iain Simons is a Writer & Curator and Founding Director of GameCity Festival. He is currently writing a book about the birth of the UK games industry and his new book GameLives will be published in 2007 by Laurence King Publishing.

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