Introduction to Multimedia Featuring Windows Applications
The book begins with a discussion of how multimedia data is generated, which clarifies why multimedia data is unique. It moves on to discuss the importance of data compression in the multimedia environment. Although this book provides up-to-date information about multimedia technology and applications, as well as extensive coverage of multimedia software, you won't be overwhelmed with technical details. Sufficient explanations are provided in special concepts chapters for a thorough understanding of all the technological components.
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chapter Graphics and Animation
9 other sections not shown
ActionMedia actor Adobe algorithm allows animation program applications audio card Authorware bitmap bits button bytes camera capabilities capture card CD-ROM disc CD-ROM drive channel clip compact disc compression computer's CorelDRAW create decompression devices digital video display dots editing example Figure file formats font Fractal Design Painter frames per second Gopher grams graphics programs hard disk hardware hypermedia interactive interface Internet JPEG Macintosh Macromedia Director megabytes menu metafile Microsoft MIDI file mouse movie MPEG multimedia multimedia files Multimedia ToolBook object palette personal computers Photo CD picture pixels play back playback printing processor projectors recording require S-VHS sample rate scan scanners screen sequence server signal software motion video specific standard stored student synthesizer tablet tion ToolBook track Turtle Beach Systems Video for Windows videodisc videodisc player Visual Basic waveform waveform audio