This is a unique combination of mythology and stellar exploration, focusing on the notion of legendary creatures come to life again in a futurist world. The year is 2500, the Beasts have returned, preparing for the next turning point in human history. You play the Gifted. The rulebook contains everything needed to play except for a handful of dice, a pencil and paper.
8 pages matching manifestation in this book
Results 1-3 of 8
What people are saying - Write a review
We haven't found any reviews in the usual places.
ability Ads/Disads Age of Settlement Artificial Availability Asian Federation Asmodeus attack Attitude towards Gifted Availability of Resources Beast become braeon Canis Majors Channel character character's Characteristics Children Choose 20 Chosen Chosen's aura Cockatrice COEG combat corporate corporate colony create Distance from Sol Dodge Dragon drug Earth energy Equus galaxy GodMonster Gryphon Guild Health High Wealth human Hydra Ki-Rin killed Kludde Kraken laser legends light years Political light-comp live Location major manifestation Manipulator Manticore megacorp Member-Nation military nanites Notes Occupational Skill Pazuzu person Pistol planet players Political Affiliation Pookah Regulated Physical Structure Restricted Physical Structure Rising Sun Colonies roll round scientists Shielded Population Index ship Sol-like Distance someone Space Elevator Space Station spaceport Stage Three Star Spectral Type Stinger story tabletop fusion Tech Level terraforming things Viper Vodyanoi weapons Wellspring Wizards Yellow Dwarf