Shadowrun Quick Start
F A S A Corporation, Aug 1, 1999 - 48 pages
Their leaders united the economic power of the Lyran Commonwealth and the military might of the Federated Suns into a massive stellar empire: the Federated Commonwealth. But great power bred great corruption, and civil war now threatens this uneasy coalition. This field manual provides a profile on every Lyran Alliance regiment, including their loyalties, as well as 'Mechs and equipment unique to this powerful House.
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Action Pool dice adventure armor Assault Rifles astral astral plane attack Awakened Ballistic Big Tony bike Biotech body Boosted Reflexes Brackhaus camera Carmelita character's cleaning crew Combat Phase Combat Turn CONDITION MONITOR Conjuring cyberdeck Cybereyes cyberterminals cyberware Damage Code Damage Level Damage Resistance Tests datajack desk door Drain Resistance Test dwarf Electronics Fred Richards gamemaster Gasket gear guard in Room Hallway headware memory heal heavy pistol human implants lmpact lnitiative Pass lnitiative Score lntelligence Lofwyr low-light magical skills magician Matrix megacorps melee combat Melee Weapon modifiers non-player characters number of dice Number to Hit Physical damage player characters Prototype Envy Quickness Ranged Combat Room 12 runners Saeder-Krupp Shadowrun shaman Silver Technology Skill governs Smartgun Smartlink Sorcery Test spirit Stealth Stun damage Stun Stun Stun Submachine Gun Success Test Target Number tech-wiz troll Unarmed Combat weapon's Damage Willpower Wound Wound Zipperhead