Envisioning Cyberspace: Designing 3-D Electronic Spaces"Free of the constraints of physical form and limited only by imagination, new environments spring to life daily in the fantastic realm of cyberspace. Fabulous structures welcome throngs of people, new communities bond across borders, fallen kingdoms thrive once more while futuristic cities rise majestically amid fields of electrons. The creators of this new virtual world may be programmers, designers, architects, even children." "In this invigorating exploration of the juncture between cyberspace and the physical world, and reality and virtuality, architect and media theorist Peter Anders brings together leading-edge cyberspace art and architecture ... inspiring new techniques and technologies unexpected unions of reality and virtuality ... and visions of challenges and opportunities as yet unexplored." "More than an invitation to tour fantastic realms and examine powerful tools, this book is a hard-eyed look at cyberspace's impact on physical, cultural, and social reality, and the human-centered principles of its design."--Jacket. |
From inside the book
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Contents
Toward a Model for Anthropic Cyberspace | 9 |
Space as a Medium for Understanding Our Environment and Relationships | 17 |
Spatial Models That Help Us Think | 23 |
Copyright | |
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Common terms and phrases
algorithms AlphaWorld anthropic cyberspace architect architecture artifacts artist augmented reality avatar behavior bodily zones body CAD model camera categoric motion chat rooms cognitive space computer games computer networks concept concrete construction conversation create cultural cyber cybrid dialog display dynamic effect electronic ence engagement example experience extensions film genetic algorithms gesture graphic MUD ground plane human iconic identity illusion imagine instance interaction interface design Internet Knowbotic Research MediaMOO memory palaces ment mental model metaphor move movement MUD space MUD's multi-user domain navigate participants perceived space perception physical and cyberspaces physical space physical world players present reference relationships representation scale of abstraction screen sense simulation social space spatial matrix structure Stuart Card surveillance symbolic telecommuting teleportation Telepresence territory text MUD thought tion tool user's video games viewer virtual reality visual Xerox PARC