Chris Crawford on Game Design

Front Cover
New Riders, 2003 - Computers - 476 pages

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!

From inside the book

Contents

II
5
III
11
IV
12
V
13
VI
16
VII
18
VIII
20
IX
27
CVIII
246
CIX
249
CX
250
CXI
254
CXII
257
CXIII
259
CXIV
263
CXV
264

X
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XI
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XII
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XIII
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XIV
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XV
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XVI
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XVII
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XVIII
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XIX
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XXI
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XXII
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XXIII
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XXIV
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XXV
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XXVI
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XXVII
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XXVIII
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XXIX
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XXX
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XXXI
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XXXII
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XXXIII
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XXXIV
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XXXV
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XXXVI
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XXXVII
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XL
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XLI
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XLII
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XLIII
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XLIV
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XLV
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XLVII
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XLVIII
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XLIX
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L
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LII
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LIII
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LIV
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LV
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LVI
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LVIII
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LIX
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LX
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LXI
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LXII
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LXIV
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LXV
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LXVI
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LXVII
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LXVIII
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LXIX
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LXX
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LXXIII
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LXXVI
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LXXVII
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LXXVIII
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LXXIX
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LXXX
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LXXXI
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LXXXII
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LXXXIII
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LXXXIV
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LXXXV
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LXXXVII
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LXXXVIII
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XC
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XCI
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XCII
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XCIII
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XCVI
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XCVII
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XCVIII
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XCIX
225
C
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CI
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CII
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CIII
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CIV
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CV
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CVI
242
CVII
245
CXVI
267
CXVII
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CXVIII
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CXIX
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CXX
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CXXII
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CXXIII
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CXXV
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CXXVI
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CXXVII
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CXXVIII
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CXXIX
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CXXX
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CXXXI
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CXXXII
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CXXXIII
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CXXXIV
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CXXXV
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CXXXVI
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CXXXVII
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CXXXVIII
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CXXXIX
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CXL
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CXLI
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CXLII
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CXLIII
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CXLIV
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CXLV
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CXLVI
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CXLVII
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CXLIX
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CL
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CLI
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CLII
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CLIV
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CLV
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CLVI
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CLVIII
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CLIX
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CLX
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CLXI
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CLXII
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CLXIII
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CLXIV
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CLXV
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CLXVI
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CLXVII
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CLXVIII
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CLXX
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CLXXI
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CLXXII
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CLXXIII
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CLXXIV
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CLXXVI
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CLXXVII
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CLXXVIII
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CLXXIX
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CLXXX
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CLXXXI
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CLXXXII
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CLXXXIII
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CLXXXIV
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CLXXXV
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CLXXXVI
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CLXXXVII
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CLXXXVIII
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CLXXXIX
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CXC
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CXCI
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CXCII
439
CXCIII
440
CXCIV
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CXCVI
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CXCVII
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CXCIX
444
CC
445
CCI
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CCII
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CCIII
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CCIV
449
CCV
450
CCVI
451
CCVII
452
CCVIII
453
CCIX
455
CCX
459
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About the author (2003)

Chris Crawford is the "grand old man" of computing game design. He sold his first computer game in 1978, joined Atari in 1979, and led Games Research there. During his time at Atari, he wrote the first edition of "The Art of Computer Game Design" (Osborne, 1984), which has now become a classic in the field. After Atari collapsed in 1984, Chris became a freelance computer game designer. All in all, Chris has 14 published computer games to his credit--all of which he designed and programmed himself. He founded, edited, and wrote most of "The Journal of Computer Game Design," the first periodical devoted to game design. He founded and led the Computer Game Developers' Conference (now the Game Developers' Conference) in its early years. Chris has lectured on game design at conferences and universities all over the world. For the last ten years, he has been developing technology for interactive storytelling.

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