The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.
This book is for intermediate Flash developers, Flash game developers, game developers looking to move to the Flash platform, and experienced web developers who want to learn how to make games.Table of Contents
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This is a great book for hardcore Flash developers. It takes a holistic approach to development by creating a framework that can be used for many different types of games, then it applies that framework to a bunch of game projects. Beginners will appreciate the early material, while more advanced programmers will appreciate the later chapters where the games more and more complex. Most of the projects include code and examples are provided for both the Flash IDE and the Flex SDK.