Videogame, Player, Text

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Manchester University Press, Apr 1, 2008 - Games - 256 pages
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Videogame, Player, Text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment.

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Contents

List of contributors pagevii
1
to live and die in SimCity
29
Play modality and claims of realism in Full Spectrum
52
Copyright

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