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If Design Dead?
The Tao of Extreme Programming
Methodology and Process
29 other sections not shown
activities Addison agent analysis approach architecture artifacts behavior changes chapter communication component CORBA CRC cards customers daily build database defined Design Patterns devel development team diagrams discuss distributed documentation domain ensure environment example execution experience Extreme Programming Extreme Programming Explained feature team feedback Figure framework development framework version functionality implementation improve incremental integration interaction interface iteration Java JUnit Kent Beck layer maintenance ment method methodology Mock Objects module Object-Oriented On-line open-source package pair programming phase planning game policy classes problem prototype public void re-reasoning Refactoring Browser release requirements result simple simulator Smalltalk smart pointer SmartPtr software development process Software Engineering software product lines software systems solution source code specific target task team members team stream techniques template test classes tion tool TUKAN unit tests USDP user stories VCAPS weak nodes workflows workspace write XP practices