The animator's reference book

Front Cover
Thomson Course Technology, Feb 18, 2005 - Computers - 324 pages
0 Reviews
"The Animators Reference Book" is designed to assist animators with the complex challenge of creating accurate human animation. It contains synchronized photos showing a wide range of common human motion, photographed from the front, side, back, and top to provide a complete view of the action and offer a clear, frame-by-frame reference of human movement. Learn how to compare the nuances of various types of motion and discover how motion affects the creation of accurate clothing deformation in animated characters. Cover techniques that allow you to accurately reflect the effect of weight and gravity on your animated characters. Whether you create 2D or 3D animation, this book serves as a valuable reference for realistically duplicating human motion.

From inside the book

What people are saying - Write a review

We haven't found any reviews in the usual places.

Contents

Section 1
Section 2
Section 3

16 other sections not shown

Common terms and phrases

About the author (2005)

Les Pardew was born and grew up in Idaho. His home town was a small farming community where he learned the benefits of hard work. His graduating high school class only numbered 33 individuals. From this small beginning Les has grown to become a recognized leader in interactive entertainment.
Les Pardew is a video game and entertainment industry veteran with over 20 years of industry experience. His artwork includes film and video production, magazine and book illustration and more than 100 video game titles. He is the author or co-author of eight books.
Game Art for Teens
Beginning Illustration and Storyboarding
Game Design for Teens
Mastering Digital Art
The Animation Reference Book
Basic Drawing for Games
Game Art for Teens 2nd Edition
Beginning Game Art in 3ds max
Everyone Should Draw
Game Character Animation All In One
Figure Drawing With Virtual Models
Maya 3ds Max Side-by-Side
Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf, Where in the World/USA is Carman Sandiego, Starcraft Broodwars, Rainbow six and Cyber Tiger Woods Golf to name a few.
Les is an accomplished teacher having taught numerous art and business courses including teaching as an adjunct faculty member at Brigham Young University's Marriott School of Management.

Ross S. Wolfley has over 15 years of management, legal, marketing and high technology experience. Following 8 years as an USAF/NATO instructor pilot and law school, Ross began his business career with WordPerfect Corporation. He later served as as Director of PC Marketing. He has spent several years consulting with small businesses helping to develop successful business strategies, raise money, and get back into reporting compliance with the Securities and Exchange Commission. Most of 1998 was spent in Liberia, as he successfully negotiated to secure mining rights for an international mining company. Most recently, Ross served as President/COO for the US subsidiary of topjobs.net. He graduated from J. Reuben Clark Law School (BYU) with a Juris Doctor and received a BS in Psychology from Brigham Young University. Ross has been involved in the development of the following titles: Kublox ? Online PC, Combat Medic ? PC and Online, Motocross Mania 2 ? PSX, XS Junior League Dodge Ball ? PSX, Ford Truck Mania - PSX