The Complete Wargames Handbook: How to Play, Design, and Find Them

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Morrow, 1992 - Computers - 333 pages
5 Reviews
With the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming--one of America's fastest growing hobbies. 40 maps and charts.

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Review: The Complete Wargames Handbook: How to Play, Design, and Find Them

User Review  - Christopher Rush - Goodreads

This was a pretty good read, though I was hoping it would be better. The subtitle is somewhat misleading: yes, Mr. Dunnigan spends some time talking about how to play, design, and find wargames, but ... Read full review

Review: The Complete Wargames Handbook: How to Play, Design, and Find Them

User Review  - Max Lybbert - Goodreads

Freely available at http://www.hyw.com/Books/WargamesHand... . This book is full of very helpful information, although I have to admit to chuckling through the parts about computer games (the ... Read full review

Contents

WHY PLAY THE GAMES And How to Get More Out
87
History
93
Special Problems of Air and Naval Games
110
Copyright

16 other sections not shown

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About the author (1992)

James F. Dunnigan has written more than 100 books and articles about warfare and diplomacy. A resident of New York City, he is a military analyst for MSNBC and has been a consultant to the State Department, the CIA, and the Army War College.

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