The Complete Wargames Handbook: How to Play, Design, and Find ThemWith the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming--one of America's fastest growing hobbies. 40 maps and charts. |
Contents
WHAT IS A WARGAME? | 13 |
How to Get into Gaming Painlessly | 62 |
3 | 71 |
Copyright | |
15 other sections not shown
Common terms and phrases
aircraft American analytic history armored attacking units Avalon Hill basic chess Combat Command combat phase Combat Results Table combat strength commercial wargames complex computer games computer wargames defending unit developed Division Drive on Metz Dungeons and Dragons Electronic Arts enemy units enter Fahnenjunker Fief game designer game map game rules game turn gamers GEnie German player going graphics Gulf hexagon historical hobby Infantry interesting Internal machines magazine manual games manual wargames Metz Microprose military wargamers miniatures wargamers Moselle move movement phase movement points naval operations percent period playing pieces playing the game problem professional wargames Regiment retreat role-playing games Russian science-fiction games side Simcan simply simulation situation Spectrum Holobyte spreadsheet SSI Grigsby tactical TACWAR techniques Terrain Effects Chart things troops U.S. Army Unterführer usually victory conditions warfare wargame publishers weapons World World War II Zone of Control