Succeeding with Objects: Decision Frameworks for Project ManagementIf you are a project manager, or a member of a project team incorporating object-oriented technology into a software development project, you need to read this book. Filled with advice distilled from the authors' experience in the creation and use of object-oriented technology, Succeeding with Objects is an invaluable guide to the decision processes inherent in successful software development using object-oriented technology. The focus of the book is on you - the developer, project manager, or IS executive. It assumes that you want to apply object-oriented technology to real-world problems and to integrate this technology into the software development culture of your organization successfully. Case studies of object-oriented software projects and the direct personal experience of the authors from the basis for the decision frameworks presented. Using these frameworks, you will be able to develop your own coherent and successful management plan, tailored to your organization. Succeeding with Objects provides practical advice on how to incorporate object-oriented technology in software development projects based upon experience in real-life projects; covers all aspects of process models, project planning and control, software development environments, measurement, training, and systematic reuse and introduces ten decision frameworks used to develop a project management strategy, leveraged by object-oriented technology. |
Contents
Establish Project Goals and Objectives | 19 |
Determining Benefits of ObjectOriented Technology | 39 |
Make an Initial Commitment to Use ObjectOriented Technology | 63 |
Copyright | |
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activities additional analysis application approach architecture artifacts assess behavior build carry Chapter collection communication completed components concepts consistent cost course create customers database decision defined describe desired determine documentation domain effort engineering environment evaluation example existing expected experience Figure framework function goals goals and objectives identify implementation important improve incremental initial interface involved kinds language maintain measure meet method needed object-oriented technology objects organization partition person problem process model programming prototype questions Reading requirements responsibility result reusable assets reuse roles schedule selected situation skills Smalltalk software development specific steps structure successful Table tasks team members technical techniques tion understand