Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers
These Forces of Nature Can Weather Any Storm
Barbarians, druids, and rangers are the rugged and noble champions of untamed lands. This book teems with new ways to customize even the most seasoned characters, including:
New feats, weapons, spells, and magic items.
Improved, more detailed rules for the wild shape ability.
New prestige classes such as the frenzied berserker, the windrider, and the oozemaster.
A new type of magic item -- the infusion.
Dungeon Masters and players who want to add a new dimension to their barbarians, druids, and rangers will uncover a cache of indispensable material within these pages.
To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.
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Review: Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (Dungeons & Dragons Accessory)User Review - Goodreads
All the bad ideas of 3rd Edition in one place, uninteresting options, over-powered abilities, and strange weapons and rules. The "how to" manual to creating the perfect amoral and uninteresting ranger. But hey, the hero doesn't get the treasure first.
Review: Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (Dungeons & Dragons Accessory)User Review - Mike (the Paladin) - Goodreads
When 3rd edition came out I was involved in 2 games. One I was a player and in the other I was the DM. I was playing a ranger in the game where I was a player. To me the outstanding feature of 3rd ... Read full review