Digital Game-based Learning

Front Cover
McGraw-Hill, 2001 - Business & Economics - 442 pages
Digital Game-Based Learning is a strategic and tactical guide to the newest trend in e-learning - combining content with video games and computer games to more successfully engage the under-40 "Games Generations," which now make up half of America's work force and all of its students. The book fully explores the concept of Digital Game-Based Learning, including such topics as How Learners Have Changed, Why Digital Game-Based Learning Is Effective, Simulations and Games, How Much It Costs, and How To Convince Management. With over 50 case studies and examples, it graphically illustrates how and why Digital Game-Based Learning is working for learners of all ages in all industries, functions and subjects.

From inside the book

Contents

INTRODUCTION BACKGROUND
1
The Digital GameBased Learning Revolution
9
The Opportunities in the Digital GameBased Learning Revolution
19
Copyright

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