Text Entry Systems: Mobility, Accessibility, Universality (Google eBook)
Text entry has never been so important as it is today. This is in large part due to the phenomenal, relatively recent success of mobile computing, text messaging on mobile phones, and the proliferation of small devices like the Blackberry and Palm Pilot. Compared with the recent past, when text entry was primarily through the standard “qwerty keyboard, people today use a diverse array of devices with the number and variety of such devices ever increasing.
The variety is not just in the devices, but also in the technologies used: Entry modalities have become more varied and include speech recognition and synthesis, handwriting recognition, and even eye-tracking using image processing on web-cams. Statistical language modeling has advanced greatly in the past ten years and so therein is potential to facilitate and improve text entry—increasingly, the way people communicate.
This book consists of four parts, and covers these areas: Guidelines for Designing Better Entry Systems (including research methodologies, measurement, and language modelling); Devices and Modalities; Languages of the world and entry systems in those languages; and variety in users and their difficulties with text entry—and the possible design and guideline solutions for those individual user groups.
This book covers different aspects of text entry systems and offers prospective researchers and developers
* global guidelines for conducting research on text entry, in terms of design strategy, evaluation methodology, and requirements;
* history and current state of the art of entry systems, including coverage of recent research topics;
* specific guidelines for designing entry systems for a specific target, depending on devices, modalities, language, and different physical conditions of users
What people are saying - Write a review
We haven't found any reviews in the usual places.
abjads abugidas ACM Conference ACM Press alphabet ambiguity Arabic and Hebrew assigned backspaces candidates Chap character encoding character-level Chinese chording keyboards Conference on Human consonant consonantal correction Devanagari diacritics encoding English enter text error rate evaluation example Factors in Computing FIGURE gaze gestures Graffiti handwriting recognition Hangeul Human Factors human–computer interaction ideograms Japanese keyboard layout Korean KSPC KSPW language model letters logosyllabary MacKenzie measures mobile phones multitap n-gram one-key with disambiguation participants PDAs performance phone keypad phonograms phrase phrase-based predictive entry Proceedings Qwerty Qwerty keyboard scripts selection sequence shape writing ShapeWriter shown in Fig soft keyboard sokgraph Soukoreff speech recognition standard keyboard stroke stylus symbols Tanaka-Ishii text entry method text entry systems text entry technique text input Thai tion typewriters typing Unicode usability User Interface user’s virtual keyboard visually impaired vowel sign Wobbrock writing system York Zhai
Page 24 - WOBBROCK, JO, MYERS, BA, AND KEMBEL, JA 2003. EdgeWrite: A stylus-based text entry method designed for high accuracy and stability of motion.
Page i - Science Edited by John M. Carroll Web Bloopers: 60 Common Web Design Mistakes, and How to Avoid Them Jeff Johnson Observing the User Experience: A Practitioner's Guide to User Research Mike Kuniavsky Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces Carolyn Snyder...
Page i - Hendler Information Appliances and Beyond: Interaction Design for Consumer Products Edited by Eric Bergman Readings in Information Visualization: Using Vision to Think Written and edited by Stuart K. Card, Jock D. Mackinlay, and Ben Shneiderman The Design of Children's Technology Edited by Allison Druin Web Site Usability: A Designer's Guide Jared M. Spool, Tara Scanlon, Will Schroeder, Carolyn Snyder, and Terri DeAngelo The Usability Engineering Lifecycle: A Practitioner's Handbook for User Interface...
Page i - Dos for Software Developers and Web Designers Jeff Johnson Information Visualization: Perception for Design Colin Ware Robots for Kids: Exploring New Technologies for Learning Edited by Allison Druin and James Hendler Information Appliances and Beyond: Interaction Design for Consumer Products Edited by Eric Bergman Readings in Information Visualization: Using Vision to Think Written and edited by Stuart K. Card, Jock D. Mackinlay, and Ben Shneiderman The Design of Children 's Technology Edited by...