Proceedings, 26th Annual Simulation SymposiumJohn A. Miller |
Contents
Reducing Rollback Overhead in TimeWarp Based Distributed Simulation with | 12 |
Time Warped Logical Objects | 30 |
Implementation and Simulation of Acquisition Consistency | 50 |
Copyright | |
21 other sections not shown
Common terms and phrases
agent algorithm analysis animation application approach architecture arrival average behavior block buffer cache coherence Calendar queue communication components Computer concurrent cycle data object database defined delay delete described discrete event simulation distributed domain dynamic environment evaluation execution Figure function graphical I-SA I-TDMA IEEE implementation increases input interface ISBN language latency load sharing logic programming method module multiprocessor node nonsymmetric object-oriented object-oriented programming off-hook operation optimization output overhead packet parallel parallel computer parameters performance priority process node processor programming language protocol provides query queue random receive request response rollback routing scheduling scheme server simu simulation calendar simulation language simulation model specific speedup Splay tree structure switching task set techniques throughput tion trace traffic transactions transmitted update utilization variables VHDL virtual channels Warp