Playing the Waves: Lars Von Trier's Game Cinema, Volume 3
Dogma 95, the avant-garde filmmaking movement founded by the Danish director Lars von Trier and three of his fellow directors, was launched in 1995 at an elite cinema conference in Paris—when von Trier was called upon to speak about the future of film but instead showered the audience with pamphlets announcing the new movement and its manifesto. A refreshingly original critical commentary on the director and his practice, Playing the Waves is a paramount addition to one of new media’s most provocative genres: games and gaming. Playing the Waves cleverly puns on the title of one of von Trier’s most famous features and argues that Dogma 95, like much of the director’s low-budget realist productions, is a game that takes cinema beyond the traditional confines of film aesthetics and dramatic rules. Simons articulates the ways in which von Trier redefines the practice of filmmaking as a rule-bound activity, and stipulates the forms and structures of games von Trier brings to bear on his films, as well as the sobering lessons he draws from economic and evolutionary game theory. Much like the director’s films, this fascinating volume takes the traditional point of view of film theory and film aesthetics to the next level and demonstrates we have much to learn from the perspective of game studies and game theory.
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The Name of this Game is Dogma 95
Filming the Game
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action actors actualised actually aesthetic approach avatars behaviour black-and-white blockbusters Bordwell Breaking the Waves camera chapter characteristics characters cinema classical co-operation colour computer games concept contemporary film continuity Crime and Europa culture Dancer Dark defection director Dogma 95 film Dogma 95 Manifesto Dogma and post-Dogma Dogma films Dogme Dogville Element of Crime Epidemic Europa trilogy Festen film image film movements film practice filmic filmmaking Fisher framing story game theory genre Grace Hollywood idiot Idioterne Kessler King is Alive Lars and Niels Lars von Trier medium Mesmer Mifune modernistic montage narrative narratology narrator Nouvelle Vague payoff perspective played players possible post-Dogma films Prisoner's Dilemma production props protagonists realism relationship representation role rules scene Selma sequence shot simulation space spassers spassing special effects Stevenson 2002 strategy style stylistic devices takes tion Trier's films viewer Vinterberg virtual reality Vow of Chastity