Computer game-playing: theory and practice

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E. Horwood, 1983 - Games - 306 pages
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Considers Techniques Used for Programming a Variety of Games: Chess, Go, Scrabble, Billiards, Othello, Etc. Includes Theoretical Issues Such as Game Searching

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Contents

Foreword
9
CHESS
26
Quiescence search in computer chess
39
Copyright

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